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March 15, 2006
Assimilation & Human Learning
Digital Learning and Videogames
At the Ackoff Center for Advancement of Stystems Approaches (ACASA), this research concerns how to use videogames and virtual world simulation to
promote systems thinking in users. As complexity increases in organizations and
in daily life, there is a greater need for interventions to help promote better
systems thinking. Traditional teaching methods pose a number of pedagogical
dilemmas and run counter to the expectations for learning in the new generation
of employees. We are experimenting with artificial societies, transport into
narrative worlds, poetics, animation, and alternative media and videogame
designs in the context of several sponsored research projects. The game/training
simulator creation platform we are building is a multi-agent, artificial society
simulator capable of modeling individual agents’ physiology, stress, emotion,
and course of action decision making that in turn leads to the emergence of
macro-behaviors and punctuated equilibria. We are researching authoring tools
that will help people to use our lessons learned while designing their own
systems training and analysis games.
- Edutainment and games for training -- overview
- Dr. Silverman's Remarks to Wharton Risk Management and
Decision Processes Center (WRMDC)
- Serious Games;
- HEART-SENSE: a game with virtual personas for heart
attack symptom training (NIH/NLM/NHAAP);
- Terrorism and asymmetric conflict gaming; developing
realistic synthetic personas for training simulators (Pentagon/DMSO/IMC);
- Agent Based Identity Repertoire (ABIR)
Posted by ACASA on March 15, 2006 at 04:13 PM in Announcements | Permalink